Dev Log 12: Current State Overview (Video #1)

January 17th, 2026

A Walkthrough of the Engine as It Exists Today

This dev log is a little different.

Instead of focusing on a single feature or system, this video is a complete walkthrough of the current state of RetroEngine.

It covers the editor, rendering pipeline, CRT simulation, scene authoring workflow, and the decisions that shaped the engine up to this point.

What’s Covered

This is not a roadmap video.

It’s a snapshot, a clear picture of what the engine can do right now, and how it behaves as a system.

Next Steps

RetroEngine has reached a point where individual features are less important than how they work together.

Seeing the engine in motion (editing scenes, loading assets, adjusting CRT parameters, and observing how everything responds) communicates far more than screenshots or my write-ups could.

From here on, development is about refinement, clarity, and turning this foundation into something games can reliably live on.